Identity of things
Aug 18, 2026
⋮⋮ Program
- 12.05 Warm-up discussion
- 12.15 Molly’s chapter
- Playthrough
- Characterisation
- 12.50 Break
- 13.05 Writing English
- Analysing fiction
- Exam
- Paragraphs
- 14.15 Break
- 14.30 Grammatik: Quiz-og-byt
- 15.00 Reading
Warm-up discussion
- The entire story is told through Edith’s journal. Can we trust what she tells us? Why or why not?
- What is a flashback? Is the entire game a flashback?
- Can we trust the narrator? Is she writing for a public or private audience? Is this more or less likely to make her presentation truthful?
Playthrough
Characterisation
- How can personal items and possessions project identity?
- How and why do we project status through our possessions?
- Judging by the items in her room, how is Molly’s experience an expression of her identity?
- If Molly identifies with nature and animals, how does that affect the choices she makes?
Analysing fiction
Plot/structure
- How is the story built up?
- Is it chronological, with flashbacks, open ending, climax, turning point?
Characterisation
- How are characters presented?
- Directly or indirectly?
- How do they develop?
Setting
- Where and when does the story take place?
- What is the social/cultural environment?
- How does the setting affect characters and theme?
Narrator / point of view
- Who tells the story?
- What is the effect of this perspective?
- Is the narrator reliable?
Language
- What kind of language is used?
- Formal/informal, descriptive, symbolic, emotional?
- Are there rhetorical devices or imagery?
Theme/message
- What central themes are explored?
- What message or comment does the text seem to make?
Exam
Time per assignment
Grammar
Assignments 1–5
60 min
Summary
Assignment 6
30 min
Analytical essay
Assignment 6
150 min · 15 + 40 + 40 + 40 + 15
Discussion
Assignment 6
60 min
Paragraphs
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Topic sentences
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Supporting sentences
-
(Concluding sentence)
Example
Grammatik: Quiz-og-byt
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