Mechanical labour

Aug 28, 2026


identity

⋮⋮ Program

  • 08.35 Warm-up discussion
  • 08.45 Lewis
    • Playthrough
  • 09.05 Game mechanics I
  • 09.20 Break
  • 09.35 Game mechanics II
  • 10.15 Break
  • 10.25 Grammatik: Verbalmønster

Warm-up discussion

  • Convince your neighbor:
    • You should daydream some more
    • You should stop daydreaming so much

Playthrough

Game mechanics I

Game mechanics II

Discuss the game mechanics of What Remains of Edith Finch.

  • Mechanics What can the player do in the different sequences? Describe what you control and the actions you need to take as player.
  • Dynamics How do these mechanics shape the player’s behaviour? How do they affect our attention to the story?
  • Aesthetics What emotions or mental states do the sequences create? For example boredom, immersion, stress, excitement.
  • Theme How do the mechanics support the theme of the sequence? Compare with how the language supports the theme of The Coronation of Mr. Thomas Shap.

Grammatik: Verbalmønster

Når hovedverbet efterfølges af et andet verbum, kan det andet verbum enten være i infinitiv eller i præsens participium (ing-form). De fleste verber efterfølges af et andet verbum i infinitiv.

Eksempel

  • We cannot afford to buy the house. → Hovedverbum efterfulgt af infinitiv
  • He kept asking the same questions. → Hovedverbum efterfulgt af præsens participium

Der er også en lille gruppe verber, der kan efterfølges af både en infinitiv og ing-form, fx love, like og hate. Man kan for eksempel både sige I love cooking og I love to cook. Nogle verber skifter betydning, alt efter hvad de efterfølges af. Det gælder for eksempel hate, stop, mean og need.

Eksempel

  • I hate telling people what I think about them. (Jeg hader at fortælle folk, hvad jeg mener om dem.)
  • I hate to tell you that you didn’t win. (Jeg er ked af at måtte fortælle dig, at du ikke vandt.)

Materials